新闻|公告 健康行动36 及 2.13.0.60更新日志

有关国际服的活动和情报
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本期我们将继续向大家分享我们对游戏实施的修复与改进,您可以在官网的 更新日志 板块中了解游戏更新的详细信息。

火速修复接敌时的显示错误​

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这一问题往往在游戏画面分辨率与显示器实际输出分辨率不符的情况下出现,并导致空中目标出现渲染问题:其视觉模型可能发生扭曲,甚至在近距离接战时突然消失。
这一问题是由玩家与敌方空中目标进入目视确认距离后,负责渲染画面的复杂机制出现的小小错误所导致的。开发团队在仔细调查问题的触发与相关机制后已经修复了相关错误。现在,准星中的敌人将无从藏身!

烟雾温度一视同仁​

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对于普通玩家而言,健康行动的修复内容有时像是施了魔法一般,转瞬间将游戏内的各种瑕疵完美修复。但实际上很多问题背后蕴藏着精妙的技术原理,同时也需要以巧妙的手法仅限修复:例子之一便是玩家们发现在一天当中的不同时刻,载具施放的烟幕在热成像仪中显示的亮度会有所不同——这当然违背了热成像观瞄在现实中的工作原理,开发团队在第一时间修复了这一问题。

拖曳工作不忘环保​

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在牵引其他载具时,玩家们可能见识过这样离奇的一幕:尽管被牵引或是推动的载具往往已经失去自身动力,它们仍会自行加速,甚至冒出发动机启动的黑烟。导致问题出现的根源已被找到,问题也获得了完美修复。

车库背景重返火线!​

节日终将散场,玩家们也将回到先前熟悉的车库中。尽管一切都已确认归回原位,不过玩家们也许能在角落里寻找到属于已逝节日的狂欢回忆。

问题修复,从未止于健康行动​

在本期健康行动中,我们为玩家准备的大量游戏问题修复与机制升级当中还有不少内容尚未列入本篇推文。尽管如此,我们相信玩家对它们的关注程度丝毫不亚于正文中列出的任何一项——记得阅读我们详细的更新日志来了解完整内容和调整改动!

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Ground vehicles​

  • A bug has been fixed that caused the rendering of exhaust gases on towed or rammed vehicles.
  • A bug has been fixed where smoke from smoke grenades was displayed as low temperature in the thermal imagers in night scenarios .
  • A bug has been fixed that resulted in shot loss when another enemy vehicle was located near the target and the shot vector was directed to the ground’s surface.
  • FlaRakRad, SARC MkVI (6pdr) — a bug has been fixed that caused the model to disappear when observed from the commander’s sight at certain angles.
  • Eland 90 Mk.7, AML-90, Ratel-20, Ratel-90, ZT3A2 — smoke grenades now launched in two salvos.
  • ZTZ59D1 — smoke grenades have been changed to modern spray grenades activated in mid-air.
  • Char 25t — turret traverse speed has been specified - 24°/sec → 36°/second (report).
  • Char 25t — sight magnification has been specified - х6 → х7.9 (report).
  • M18 GMC — sight magnification has been changed from x3 to the standard (х1.9 — 3.5) (report).
  • Leopard 2K — max speed has been specified from 70 to 72 kph.
  • M4A3 (76) W (JSDF) — underestimated turn time of the AA machine gun has been fixed. Speed has been changed in accordance with other open flak cannons 30°/second → 90°/second (report).
  • Vickers Mk.3 — overestimated thickness of the bulkhead between engine and combat compartments has been fixed - 500mm → 10mm.
  • TCM AGS — a bug has been fixed that resulted in different targeting angles of the gun and the coaxial machine gun.
  • Ikv 91, Ikv 91-105 — sight magnification has been specified - х8-16 → x10 (report).
  • Ikv 91, Ikv 91-105 — turret traverse speed has been specified - 20°/second → 25°/second(report).
  • STB-1 — targeting angles on the AA machine gun have been specified in order to avoid intersections with the turret.
  • 155-mm sgr m/60 round — tracer has been removed.

Aviation​

  • ITP (М-1) — a bug has been fixed that caused a fuselage break when the tail was detached.
  • MiG-21MF, MiG-21bis-SAU, MiG-21SMT, MiG-21bis — visuals of pylons for R-60 and R-3S missiles have been fixed (report).
  • Bf 109 (all versions) — separate drop has been added for 50kg bombs (report).
  • F.C.20 Bis — the name of the 37mm Breda Model 39 gun has been fixed.
  • 800kg armour piercing bomb Type 99 number 80 — explosives type has been changed to Type 91 (report).

Naval​

  • Targeting speed parameters of the Italian 100-mm/47 utility guns have been corrected.
  • IJN Mutsuki, IJN Satsuki, Scharnhorst — errors in the info cards concerning the armour thickness of the main calibre turrets have been fixed.

Other changes​

  • Standard hangar has been enabled.
  • A bug has been fixed with missing aircraft contacts when the game resolution was set lower than the resolution of the monitor.
  • Battle task “Aerial Superiority ” now features the “Rogue wave” award (report).
  • Marker position under the airfield in the “Domination:Vietnam” mission has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.



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